![]() ![]() Here was a post-apocalyptic story seemingly of the kind the industry was already oversaturating us with-urban areas 'being reclaimed by nature' were as ubiquitous in 2013 as bows and arrows-but despite this it immediately stood out because it placed its focus on people, and did so to incredible effect. I happened to be on staff at Official PlayStation Magazine UK when it first launched in 2013, and the fervour for it around the office was something I've only known once or twice in my career. Let's talk about the game though, shall we? On the off chance it becomes playable in the near future. The issues didn't happen because nobody checked whether the game ran properly, or because the developers aren't diligent or hardworking. The audio settings are as comprehensive as you'll ever find in a game's options menu, and although tweaking the graphics options isn't as clear and immediate as in, say, Resident Evil Village with its handy GDDR capacity counter, it's by no means a lightweight set of parameters to tweak. You can see the detail and effort that's been poured into this version, too. And given the fact this PC port was specifically delayed to allow time for further optimisation-well, I'm bewildered. Sony's other PC ports have been exemplary lately, and although Horizon: Zero Dawn's shaders are also in no particular hurry to compile, the issue isn't anything like as pronounced as it is here. It's several patches and driver updates away from enjoyable, in fact. And don't get me started on load times.Īll of this means that while the game's technically playable at launch, it's not enjoyable. ![]() In fairness, I've only ever experienced a CTD while alt-tabbing, but freezes are more commonplace on the streets of Boston. My 2080 TI runs at 100% capacity in system resources, but more worryingly my i7 9700K-hardly a 64-core monster but rarely a bottleneck in any other games I play-was also at either 99% or 100% the entire time, as was my system memory. What I did notice, however, was that my CPU was being absolutely thrashed as I was running the game. Cycling between presets doesn't do much to alleviate choppiness, and aside from low preset I didn't notice a dramatic increase in frame rate. But the frame rate at medium settings on both systems is inconsistent and, frankly, not much fun during combat sequences. On high graphics settings and above, this is the best the game has ever looked.
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